Town: Wæm Rěgdì Mǐszævah

Wæm Rěgdì Mǐszævah

Wæm Rěgdì Mǐszævah
Example Constructi architecture.
StateFederation of Alveria
ProvenceWozqoěs District
Sub ProvenceZdrtpravujo Parish
RegionSebsíhr Holt
Founded1481
Community LeaderAdministrator Bresèbrê Dyëmthê
Area5 km2 (2 mi2)
Average Yearly Temp18°C (64°F)
Average Elevation2332 m (7650 ft)
Average Yearly Precipitation277 cm/y (109 in/y)
Population1366
Population Density273 people per km2 (683 people per mi2)
Town AuraConjuration
Naming
Native nameWæm Rěgdì Mǐszævah
Pronunciation/ˈrɛgdɨ/ /mɪsˈzævah/
Direct Translation[empty; vacant; hollow; naked; nude] [tension]
Translation[Not Yet Translated]

Wæm Rěgdì Mǐszævah (/ˈrɛgdɨ/ /mɪsˈzævah/ [empty; vacant; hollow; naked; nude] [tension]) is a subtropical Town located in Zdrtpravujo Parish, Wozqoěs District, within the Federation of Alveria.

The name Wæm Rěgdì Mǐszævah is derived from the Constructi language, as Wæm Rěgdì Mǐszævah was founded by Yu-262f 'Otho' Tshênhë, who was culturaly Constructi.

Climate

Wæm Rěgdì Mǐszævah has a yearly average temperature of 18°C (64°F), with its average temperature during the summer being a warm 29°C (84°F) and its average temperature during the winter being a cold 7°C (44°F). Wæm Rěgdì Mǐszævah receives an average of 277 cm/y (109 in/y) of precipitation, most of which comes in the form of rain during the summer. Wæm Rěgdì Mǐszævah covers an area of nearly 5 km2 (2 mi2), and an average elevation of 2332 m (7650 ft) above sea level.

Overview

Wæm Rěgdì Mǐszævah was founded durring the late 16th century in winter of the year 1481, by Yu-262f 'Otho' Tshênhë. The establishment of Wæm Rěgdì Mǐszævah was somewhat plagued by a lack of willing colonists, leading to Yu-262f 'Otho' Tshênhë electing to pay people to resettle in Wæm Rěgdì Mǐszævah.

Wæm Rěgdì Mǐszævah was built using the conventions of Constructi durring the late 16th century. Naturaly, all settlmentss have their own look to them, and Wæm Rěgdì Mǐszævah is no diffrent. The town's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

Wæm Rěgdì Mǐszævah is buildings are speckled and packed arround restrictive canals streets with seemingly no patern to them. It appears as if the town's residents simply built streets as they pleased and squeazed buildings in wherever and howeave rpossible, creating an organic, frustrating to navigate, maze of a town. The town is the proud owner of a thick set of fortified walls fashioned from querried stone blocks. While not up to snuff for a fort or castle wall, the town's walls are naturaly much larger than those of forts or castles. Therefore, the construction such a wall is most expencive. Wæm Rěgdì Mǐszævah's buget focused wall would serve its community well in battle in spite of looking unimpressive compared to castles and fortresses. The town's top tier civilian fortifications have recently undergone extensive repairs and renovations, such that the repairwork is imeadiently apparent and can be spotted due to the diffring ages of materials. One can't help but wonder what brought the need for those repairs to the town.

Right off the bat Wæm Rěgdì Mǐszævah hits you in the face with its success. Everyone, even the peasants, are dressed in well made clothing. Every tool and implement you can see is finely made, and people will boast to you as obvious strangers of the wonders which can be found in their markets. More interestingly is a total lack of beggars, and plenty of new buildings are going up even as you speak. Somehow this town has come into quite a lot of wealth, and recently from the looks of things. This wealth has brought the town nothing but neurosis, if you can believe your eyes. Everyone acts as if you’re out to take a piece of them. Every door is locked and every window barred. Efforts are made to make you feel welcome, but only in the public areas of the town, particularly the market.

Civic Infrastructure

Wæm Rěgdì Mǐszævah has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Wæm Rěgdì Mǐszævah. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Wæm Rěgdì Mǐszævah's parks.

Wæm Rěgdì Mǐszævah has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Wæm Rěgdì Mǐszævah.

Wæm Rěgdì Mǐszævah has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Wæm Rěgdì Mǐszævah has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Wæm Rěgdì Mǐszævah has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Wæm Rěgdì Mǐszævah's public wards, blessings, and other arcane systems.

Wæm Rěgdì Mǐszævah possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.

Wæm Rěgdì Mǐszævah has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Wæm Rěgdì Mǐszævah's natural decorations nor waterways.

Wæm Rěgdì Mǐszævah has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Wæm Rěgdì Mǐszævah has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

A substantial minority of the locals are descended from foreigners alien to their local neighbors. They may have been religious exiles, economic migrants, indigenous locals surrounded by the existing polity, or a foreign settlement conquered within the relatively recent past. The locals may not be enthusiastic about being ruled by others not of their kind, and their neighbors may look askance at the way foreign customs or even laws may be maintained.

Wæm Rěgdì Mǐszævah's bank was built using a different architectural style from the rest of the town. The style used is characterized by their massive, monolithic and 'blocky' appearance with a rigid geometric style. It was best known for its rough, unfinished surfaces, unusual shapes, heavy-looking materials, straight lines, and small windows. Modular elements were often used to form masses representing specific functional zones, grouped into a unified whole.

In Wæm Rěgdì Mǐszævah all of the cats speak the local language with prefect diction.

The Ovinnik near Wæm Rěgdì Mǐszævah are known to be quite timid.

Wæm Rěgdì Mǐszævah's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves consuming a local toxin to channel Conjuration energies of tier 2 via mimery.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 4
  • Farm Laborer: 8
  • Hunters: 4
  • Milk Maids: 3
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 3
    • Farmland: 5532 m2
    • Cattle and Similar Creatures: 341
    • Poultry: 4098
    • Swine: 273
    • Sheep: 13
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 136

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 3
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 3
  • Candlemakers: 5
  • Carpenters: 4
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 2
  • Farrier: 8
  • Glassworkers: 4
  • Gunsmiths: 3
  • Harness-Makers: 1
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 2
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 4
  • Tailors: 8
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 3
  • Whitesmiths: 1

Merchants

  • Beer-Sellers: 1
  • Booksellers: 2
  • Butchers: 3
  • Chandlers: 3
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 3
  • Potion Sellers: 2
  • Resellers: 5
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 8
  • Barbers: 6
  • Coachmen: 2
  • Cooks: 5
  • Doctors: 3
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 4
  • Healers: 3
  • Housekeepers: 4
  • Housemaids: 9
  • House Stewards: 4
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 5
  • Nursery Maids: 2
  • Pastrycooks: 4
  • Restaurateur: 5
  • Tavern Keepers: 5

Specialized Laborer

  • Ashworkers: 1
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 3
  • Long Haul Couriers: 3
  • Dockyard Workers: 2
  • Hay Merchants: 1
  • Leech Collectors: 3
  • Millers: 3
  • Miners: 3
  • Oilmen and Polishers: 2
  • Postmen: 3
  • Pure Finder: 1
  • Skinners: 4
  • Tosher: 2
  • Warehousemen: 3
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 4

Skilled Laborers

  • Accountants: 1
  • Alchemist: 2
  • Clerk: 2
  • Dentists: 1
  • Educators: 4
  • Engineers: 1
  • Gardeners: 1
  • Mages: 1
  • Plumbers: 1
  • Pharmacist: 1
  • Scientists: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 2
  • Civil Clerks: 3
  • Civic Iudex: 1
  • Exorcist: 3
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 13
  • Monks, Monastic: 4
  • Monks, Civic: 4
  • Historian, Oral: 2
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 3
  • Priests: 5
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 2
  • Spiritualist: 2
  • Storytellers: 5
  • Military Officers: 5

Cottage Industries

  • Brewers: 3
  • Comfort Services: 5
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 4
  • Needleworkers: 4
  • Potters: 2
  • Preserve Makers: 4
  • Quilters: 1
  • Seamsters: 9
  • Spinners: 4
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 2
  • Dancers: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 3
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 5
  • Writers: 4

Produce Industries

  • Butter Churners: 5
  • Canners: 3
  • Cheesmakers: 4
  • Millers: 2
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 2
  • Tallowmakers: 3

436 of Wæm Rěgdì Mǐszævah's population work within a Foundational Occupation.

849 of Wæm Rěgdì Mǐszævah's population do not work in a formal occupation, but do contribute to the local economy. 81 (6%) are noncontributers.

Points of Interest

The center of Wæm Rěgdì Mǐszævah's town square was built around an ancient standing stone.

POI

History

In time immemorial, reportedly some time during the early 2nd century Loch Thol began to boil, and released a thick toxic cloud from beneath its waters which brought great calamity to the entire nation, killing every person and animal in its path which could not escape the cloud. Oddly, the plants of the region flourished in the years after the disaster. The disaster brought an end to people, livestock, and buildings. The disaster is referred to as the Agony Wind.

History